general@mallchad.com
This are visual examples of some of the systems and rendering engines I've created
This is a video player I made with raw C++ and SDL3. It has a fairly stable timekeeping system and has an artificial exposure slider for working with in VFX projects. The buttons are unlabelled currently but its about 1 line of code to add when appropriate.
A very simple responsive thing written using ncurses and C++
Making custom UI elements with debug draw overlay
Phong material renderer from scratch in C++, using OpenGL, X11/Xlib and Linux.